The gl_ClipVertex and glClipPlane in the glsl shader!
gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; should be added to a vertex shader if the scene drawn by the shader needs to be clipped with glClipPlane!
It should be added to a vertex shader when the scene drawn by the shader needs to be clipped with glClipPlane.
It's often used for reflections, like the one in the water here. Of course, the whole thing is just an optical illusion, like everything else in 3D games or applications!
The wireless display function under Windows 11 is very convenient and easy to make a presentation on the big TV screen in the living room or in the office
The easy file sharing in Windows 11 can be deactivated and activated quite easily via the corresponding folder or drive options Content: 1. Share Folder,
The new function to easily influence the behavior of the window with multiple monitors on Windows 11 is practical and can also be adapted Everyone probably
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